Immigration debate finds itself in play;
Advocacy groups are using video and board games
to advance their agendas and influence public opinion.
— L.A. Times —
by Ana Gorman
Times Staff Writer
07/09/2007
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Los Angeles Times - Los Angeles, Calif.
Author: Anna Gorman
Date: Jul 9, 2007
Start Page: A.11
Section: Main News; Part A; Metro Desk
Text Word Count: 1480
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Abstract (Document Summary)
“Games are really good at exploring complex issues, and what issue is more complex than immigration?” said Suzanne Seggerman, president of Games for Change, an organization aimed at supporting new uses for digital games. “They are also great at promoting a single point of view.... A game can allow for a new perspective and, in some cases, new conviction.”
“Especially for the age group below 35, online media has become a very central part of their lives,” said Mallika Dutt, Breakthrough's executive director. “If we want to engage with these constituencies, we have to engage in the method and tools that make more sense to them.”
Clark Davis, an English professor at the university, has played Crosser with his 10-year-old son, an avid video game player. “Having a son who had grown up in this video game culture, I hadn't seen anything that was substantive,” Davis said. “I didn't know this whole genre existed.”
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