ludoztli mark
Welcome to Ludoztli
LUDOZTLI ( lou • dos • tlee ) means making games. The attempt of ludoztli is to use board games as:
active art - social commentary - group interaction - a means of expression - social re-constructors

This movement that I have called ludoztli (making games) exhorts the artist to stop making non interactive art, and break the wall between the art object and the passive viewer.

The Games >>

Learn about the three board games I created based on the political frontier between México and the United States. With them, I attempt to promote discourse and interest among players about the reality of the border.

Additional Stuff >>

Check material by other artists and designers that make use of games to promote their social concerns and perspectives

About Pako >>

My name is Francisco Ortega-Grimaldo, a Doctor in Critical Studies and Artistic Practices. I work as an Assistant Professor at Texas Tech University’s School of Art.

Do you want to express yourself?
Make a game!


Playing board games has been a millenary activity that developed independently in every continent. From go in Asia, to mancala in Africa, or even patolli in America, board games are part of any culture.

The use of board games has been very different from culture to culture and through time. They have been used as a means to settle disputes, to predict the future, as a leisure activity or just for pleasure. Now with ludoztli, I intent to redirect the creation of board games, and the activity of board game playing, to build a new approach that leads to social awareness.

This movement that I have called ludoztli (making games) exhorts the artist to stop making non interactive art, and break the wall between the art object and the passive viewer.

In this movement, games cease to be a purely recreational object and become active art. Anyone that wants to express an opinion, a social statement or to declare an injustice can approach it this way. I expect that the game-art, the ludoztli product, will place the viewer in the eye of the hurricane, transforming him/her from a simple viewer into an active participant, into a social-aware gamer. With ludoztli I intent to promote interaction: action and reaction. Board games will lead the way!

With this movement, I hope that the active player —through the interaction with the ludoztli object, or by the interaction with the other players participating in the same game scenario— will have a change of heart in her/his perception, hopefully influenced by the outcomes of the game. At the same time, we also expect that the ludoztli object will be considered as an unfinished art piece that will mutate constantly when it is being played by a new set of players. The game-art product will always be different.

I do not assume that ludoztli is a new concept; I am well aware of this. The use of games to express a social statement or a demand has existed for a long time. But through this manifesto, ludoztli makes this practice evident and public once more and renews the strength of the game-art concept so others like me can express their social opinions through the creation of board games (and similar objects).

Pointers to create a good ludoztli object.

Find an issue that affects you personally or directly. Something that you feel strong about. I assure you that in this way you will be trully inspired.

Don’t be afraid to express yourself. People relate to issues more than you think.

Try to think beyond the Monopoly cannon. How many more Monopoly versions do we need in this world?

If you can, incorporate an interaction beyond the table: balls, pins, walls, darts, etc.. Make it dynamic!

Take into account that people will be playing your game. Make it durable!

Simple rules give the best results. Try to write them as clearly as possible. Get someone that knows nothing about your game to read them and see the results.

If you can, try not to make an epic game. Try to keep it inside of the 15-25 minute time frame per play. Or make rules for a long version and a variation for a short version.

Test your game, over and over again… when you think you got it, test once more, you might find something that needs modification.

Do you want to download my dissertation and see ludoztli in action? click here

ludoztli.com © 2006/2009 — contact info: pako@ludoztli.com